Include an in game activity that accelerates skill training. See note for details.Keywords: skill, trainingNote: The activity should look similar to connecting neurons. The inputs are the space bar, the asdf keys and the jkl; keys. A row of twelve neurons are shown on screen with each of the ten main keys being a connection between two neurons. There is a timer for the row and the player has to make all of the connections before time runs out. If they finish early they can hit the space bar to proceed to the next row. If they hit the wrong key, they can hit it again to undo the connection. If time runs out they are shown a new row. If they hit the space bar and the connections are not correct, they are shown a new row. It must be emphasized that this activity depends on how short the timer is for difficulty. The amount of time is dependent on the skill multiplier, so a 1x skill will have a longer timer than a 3x skill. Skills need to be added to increase the amount of time on the timer. There needs to be one skill for each tier of skill. Training the 1x Improvement skill increases the timer for that tier the most, increases the 2x tier a little bit, the 3x tier even less, and so on. When the 1x improvement skill is at level five then the 1x skills will be a medium challenge and the 2x tier skills will be the same challenge as the 1x tier when the improvement skill was at level zero. When the 1x improvement skill is at level five, then the 2x improvement skill can be trained. Training the 2x improvement skill does not effect the timer for 1x tier skills, only higher ones. This pattern continues throughout all skill tiers. Switching topics to translating activity progress into skill points, I think that one row finished should equal one skill point. If this activity does not add skill points significantly faster than the current training times then the skill points per minute should be reduced and the point requirements should be adjusted in order to preserve the current training time per skill level. Also, when the player is not actively training a skill, they should be able to watch the computer make connections at the reduced pace. Make sure that you do not depict the computer making mistakes in the connections and having to start a new row. This will be frustrating to the player. It would be better for the user's experience to be peaceful/restful as well as satisfying while they watch the computer making connections. In conclusion, it is currently a great tragedy that players are often denied the satisfaction of actively engaging Eve in the activity of their choice while a crucial skill is being trained. I hope that the implementation of this suggestion will either reduce or prevent this kind of situation from arising in the future. . Основные изменения в новой версии: Ускорена работа движка dib; Реализовано множество . Here are all 1363 suggestions submitted by players in CSM8's "Reasonable Things" crowdsourcing 0 on gates in order to encourage people to fly AFK Arena style .